(Not so quick) type analysis

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Deviation Actions

Smiley-Fakemon's avatar
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I've been wanting to do this for a while, so why the hell not, eh?

I'm gonna start with giving all 18 types a Defensive and Offensive rating; defensive will gain +1 for a resistance or an immunity and -1 for a weakness. Offensive will gain +1 for Super Effective (SE) and -1 for Not Very Effective (NVE) (Normally Effective = NE). Balancing like this only makes sense when taking into account how many +1's and -1's the types gain, so those'll be noted down as well:

Defensive                

Bug: 0 (+3, -3)             
Dark: 0  (+3, -3)          
Dragon: 1 (+4, -3)
Electric: 2 (+3, -1)
Fighting: 0 (+3, -3)
Fire: 3 (+6, -3)
Flying: 1 (+4, -3)
Ghost: 2 (+4, -2)
Grass: -1 (+4, -5)
Ground: 0 (+3, -3)
Ice: -3 (+1, -4)
Normal: 0 (+1, -1)
Poison: 3 (+5, -2)
Psychic: -1 (+2, -3)
Rock: -1 (+4, -5)
Steel: 8 (+11, -3)
Water: 2 (+4, -2)
Fairy: 2 (+4, -2)

Offensive             

Bug: -4 (+3, -7)             
Dark: -1 (+2, -3)           
Dragon: -1 (+1, -2)
Electric: -2 (+2, -4)
Fighting: -1 (+5, -6)
Fire: 0 (+4, -4)
Flying: 0 (+3, -3)
Ghost: 0 (+2, -2)
Grass: -4 (+3, -7)
Ground: 2 (+5, -3)
Ice: 2 (+6, -4)
Normal: -3 (+0, -3)
Poison: -3 (+2, -5)
Psychic: -1 (+2, -3)
Rock: 1 (+4, -3)
Steel: -1 (+3, -4)
Water: 0 (+3, -3)
Fairy: 0 (+3, -3)

Now, I know these numbers don't mean everything; Poison is a better defensive typing than Fire, even though they share the same number, since a weakness is more easily exploited by the attacker than a resistance is exploited by the defender. Fire is offensively better than Ghost, even though they share the same number, since, again, a weakness is more easily exploited by the attacker than a resistance is exploited by the defender. There's also factors like Grass types being immune to powder type attacks and Leech Seed, Fire types being immune to Burn status, Poison types being immune to Poisoned status, and so on. Also, immnunities are better than resistances, but giving immunities a -2 for Defensive and +2 for Offensive seems like too much. Now, without really going into much detail, I'm gonna propose an altered type chart, which will hopefully still make sense. I'll note what changes have been made after the numbers, since I am not actually able to post a type table here. I might upload one if anyone's interested in using it.

Defensive (altered)              

Bug: 0 (+4, -4) Resistance to Ground, Weakness to Psychic          
Dark: 0  (+3, -3)          
Dragon: 1 (+4, -3)
Electric: 0 (+2, -2) Weakness to Electric
Fighting: 0 (+3, -3)
Fire: 2 (+6, -4) Weakness to Dragon
Flying: 1 (+4, -3) 
Ghost: 1 (+4, -3) Weakness to Psychic
Grass: 0 (+5, -5) Resistance to Rock
Ground: 0 (+3, -3)
Ice: 0 (+4, -4) Resistance to Fairy, Resistance to Ghost, Resistance to Water
Normal: 0 (+2, -2) Weakness to Dark, Resistance to Psychic
Poison: 1 (+4, -3) No Resistance to Grass, Weakness to Water
Psychic: -1 (+2, -3) Weakness to Normal
Rock: 0 (+4, -4) Resistance to Electric, No Weakness to Ground, No Resistance to Poison
Steel: 6 (+9, -3) No Resistance to Bug, No resistance to Steel
Water: 1 (+4, -3) Weakness to Poison
Fairy: 1 (+4, -3) Weakness to Ghost

Offensive (altered)        

Bug: -3 (+3, -6) NE against Steel            
Dark: 0 (+3, -3) SE against Normal      
Dragon: 0 (+2, -2)  SE against Fire
Electric: -1 (+3, -4) SE against Electric, NVE against Rock
Fighting: -1 (+5, -6)
Fire: 0 (+4, -4)
Flying: 0 (+3, -3)
Ghost: 0 (+3, -3) SE against Fairy, NVE against Ice
Grass: -3 (+3, -6) NE against Poison
Ground: 1 (+4, -3) NVE against Bug, NE against Rock
Ice: 0 (+4, -4)
Normal: -3 (+1, -4) SE against Psychic
Poison: -1 (+3, -4) SE against Water, NE against Rock
Psychic: 0 (+4, -4) SE against Ghost, NVE against Normal, SE against Bug
Rock: -1 (+4, -5) NVE against Rock
Steel: 0 (+3, -4) NE against Steel
Water: 0 (+4, -4) SE against Poison, NVE against Ice
Fairy: -1 (+3, -4) NVE against Ice

Uhh... I might've gone a bit overboard with this, but I feel like I've reached a point just before things are starting to make less and less sense to add '^^ Tell me what you think of these changes, and if you would like them to happen or not. Maybe you have your own ideas? I know some might be excessive xD I could've spend some more time on this... but I think this was more than enough for now :P

-SF
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Comments17
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treespeakart's avatar
Ice needs a buff for sure, as does Dark. I've always thought that Ice should be SE on Water (which still only has 2 weaknesses) and at the very least resist Water, if not also Flying and Dragon (could leave Grass neutral as it needs all the help it can get). I also think Dark should be SE on Fairy (which is the new OP type like Psychic was in Gen 1) even if Dark remains weak to Fairy. That would be a fair balance, I think.